![]() ![]() ★ Add - Parallax selection/Collision Editor mode. ★ Add - Tile draw function has been improved, tiles are no longer drawn blurry in the editor. ☆ Fix - issue with events colliding with invisible followers. ☆ Fix - 8 direction support for full size sprite sheets. ★ Add - 8 direction notes/comments now read even if the map is not pixel movement. ☆ Fix - issue with move tool clicking points when mouse out of editor. ☆ Fix - Counter tags not working properly. ☆ Fix - Sometimes event keeps moving after the set location command. ☆ Fix - Collider data being slightly inaccurate( reduce jitter ). ☆ Fix - Frontmost tile is now the only tile read for a collider. ☆ Fix - Event move routes sometimes stopping after collision. ☆ Fix - character sprite position accuracy( reduce jitter ). ☆ Fix - Sometimes event keeps moving after its been started. ☆ Fix - Water tiles are no longer auto-assigned a collider. ☆ Fix - Collisions with circles and line segments. ☆ Fix - improper collision on cliff jumps. ★ Add - comment for events( see help file ). Plugin Upddate Version 1.3.1 Patch notes: ![]() ★ Add - colliders can now be seen in tileset list. ★ Add - path finding for followers when they get stuck.įix - Documentation referencing a "Rosedale_CollisionAlteringGUI.js"įix - Colliders priorities not working as intended.įix - Diagnonal Movement not working as intended.įix - Documentation for hitbox for events.įix - Fix collision prioriity for water tiles.įix - tile passability to more accurately reflect collider layering.įix - crash on older versions of MZ or MV()įix - Camera jitter issue with DragonSmoothCamera.jsįix - Calling menu while moving would not open until player stops.įix - Jittering Events/followers when player moves occasionally. ★ Add - script call for path finding a character( see help file ) ★ Add - more accurate, and performant follower implementation. ■ Because the plugin is geometry based, it can open up lots of possibilities for future features. ■ Plugin is highly optimized, so calculations are extremely fast, and the code base is very clean and easy to extend upon. walking across an icey lake can cause the player to slide. ■ Includes a traction system based on region ID for unique feeling terrains, I.E. ■ Easily specify a custom collider size, and offset for any event for each individual page. ■ Easily specify a custom collider size, and offset for the player. ■ Allows specifying collider data for each tile in all tilesets of your project via an easy to use User Interface. With the Rosedale Collision Altering GUI plugin you can specify custom shapes for each tile in any tile set in your project, this allows for highly accurate collision detection, while keeping your project size small.īreak the grid limitations of the default RPG Maker MV/MZ Engine. ![]() This plugin changes the default grid based movement of RPG Maker MV and MZ and allows Pixel Movement, and calculates collision based off of user defined geometry. Rosedale Collision Altering Plugin is an RPG Maker official map plugin, which changes how collision detection works in your project. ![]()
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